Showing posts with label flipped learning. Show all posts
Showing posts with label flipped learning. Show all posts

Wednesday, April 8, 2020

Using Zoom: Screencasts & Whiteboards

There are great uses for Zoom, even when you don't have any participants in your class. Zoom can be used as a screencast recorder. It also includes a whiteboard feature so you can teach on-screen. All of this can be done without students in the class, and there are no limits to how many recordings you can do or the length of recording. Feel free to check out the video below.


Sunday, January 20, 2019

Kahoot: From taking quizzes to transforming your classroom.

Kahoot was launched in September of 2013, so it's hardly a "new/cutting edge tool." However, with the speed of newly appearing (and quickly disappearing) EdTech tools, Kahoot still seems to be one of the top used. When I talk to teachers about Kahoot, there is one question that I always ask:
      "Are your students making Kahoots, or only taking them?"

A simple question that implies an easy tweak of how students are engaged with the tool, but why does it matter?

Consumption vs. Contribution
A blended learning classroom allows for two major roles for students: consumers and contributors. The traditional use of Kahoot, where a teacher delivers the quiz to students, is an edtech spin on your standard multiple choice quiz. It's more engaging and gives the students immediate feedback. For those of you familiar with the SAMR model, it ranks at the augmentation level. The task could still be done without tech but adds functional improvements.

So what about allowing students to contribute with Kahoot? Think about this small twist in using the tool, and how it can change the level of tech usage and thinking levels for your students. For the most part, multiple choice questions are usually pretty low on the Blooms and DOK scales. We are basically just asking students to recall information.

Let's look at what happens when we ask students to step in the contribution roll of creating the Kahoot quiz themselves:

  • Students analyze & evaluate the given content and decide which information is relevant enough to include in the quiz. 
  • Students learn how to create distractions, helping them identify when they are given quizzes with such distractors. 
  • Students can add visualizations to represent the information/questioning. 
  • Students apply the appropriate voice to their audience for presentation. (DOK 3)
  • Students can have the teacher publish the Kahoot globally - extending outside of their classroom walls. 
Quite a difference in levels of thinking! From an edtech/SAMR standpoint, we also see an improvement. When the student becomes a contributor/creator of a Kahoot, we see a shift from the enhancement level to the transformation level. We see task redesign. If the teacher/students publish those quizzes globally through the Kahoot platform, we are at a redefinition level of SAMR. All of a sudden your student went from taking a quiz in your classroom, to creating a quiz that students all over the globe can take. Think of the level of ownership they will take when their audience could be global. 

Monday, June 11, 2018

Extending Your Reach


Last week I was able to be a part of the 4th annual Innovation Institute in Springdale, Arkansas. I have been fortunate enough to be a part of the planning committee for this event and present at it every year. This year, we invited the Arkansas Commissioner of Education, Johnny Key, to come and give a short speech before our keynote.

Key made the excellent point that "technology will never replace great teachers/teaching." A point that many of us have all made before, and agree with. Then he added, "However, it can extend your reach." An excellent point, and one that isn’t stated enough.

It is easy to get wrapped up in “cool EdTech” for the classroom. How often do we get wrapped up in “extending our reach” to our students through EdTech? To do this let’s make sure we are asking some of the following questions as we plan our lessons:

  • Does this app deliver content to my students in a way that can’t be done without it?
  • What 21st Century Skills (Creativity, Collaboration, Critical Thinking, or Communication) are my students engaged in while using the tech?
  • Is the feedback process to students and/or parents improved by using this app?
  • Does using this tech offer student voice and choice opportunities? (Such as sharing their learning with peers in and outside of the classroom)
  • Does the tech/app allow for anytime/anyplace learning?
We can use EdTech for efficiency and engagement, but our goals should be using EdTech to extend our reach as educators.


For the last 3 years or so, this blog has really focused on apps and tools to use in the classroom. While I feel that I've been able to help teachers through that aspect, I've decided that it's time to start to shift that focus.

This shift isn't because I'm not proud of what this little blog was able to do, but more so the fact that I want to help teachers by offering more than just tools. I want to help teachers think about how technology effects their pedagogy, as well as the learning in their classrooms. I'm looking forward to this step in having my reader's grow along with me.  


Tuesday, April 24, 2018

The Flipped Classroom: Response Tools

This post is the second in a series on flipping your classroom. The first post, Tools for Student & Teacher Production, can be found by clicking this link.

A large part of "flipping your classroom" involves giving students multiple opportunities to respond and interact with content that is being delivered to them. Students no longer have to wait until the next day to turn in a piece of homework, or have a conversation with students or teachers about their work.

There are many tools that this blog has shared over the last few years that explain that purpose. This post will highlight some of those tools, as well as introduce some others.

Video Interaction - EdPuzzle & PlayPosit


These two EdTech tools offer an interactive video instruction experience to students and teachers. PlayPosit (formally known as EduCannon) and EdPuzzle allow you to upload a video, or take one from YouTube, and add multiple question types. You can even prevent skipping ahead in the video, so the students must watch it in it's entirety.

Multiple Choice, Open Response, Voice Instruction, and Voice Response, are just a few of the options available in the tools. They both have subtle changes in what they offer, so it really is a matter of personal preference.

Video Response - Recap & FlipGrid


Let's Recap and FlipGrid allow teachers to ask their students questions and receive a video or audio response back from them.

I personally like to use Recap if it is just going to be a question that I want to keep in the classroom, no outside sharing. They have a newer feature called Journeys where you set up a lesson flow for students to follow and complete. Recap also allows you to use it's platform for free, without asking you for upgrades.

FlipGrid allows teachers and students to share globally. They can send out links to their grid globally, and have control of who can see responses. Conversations that start in one classroom can quickly get traction from all over the world. FlipGrid allows you to have one Grid for free with some options. To utilize the full experience of the tool, you do need a paid FlipGrid Classroom account. UPDATE 6/18/18 - Flipgrid is now completely free for all educators.


Gamification Interactivity - Quizziz


Similar to Kahoot, Quizziz is a game styled quiz experience for students. It allows them to compete with each other for the best score. What Quizziz has to offer is that it has a homework option. The teacher can assign a Quizziz between a specific window for the students to complete. It still allows students to compete by showing a leaderboard according to correct answers and time taken to complete. Teachers also have the ability to shuffle questions and answer options.





Other Online Response Tools

Here are links to two other previous articles from this blog on Classroom Response Tools:



Thursday, March 8, 2018

The Flipped Classroom: Tools for Student & Teacher Production

Flipping your classroom, what does that mean? 

It's the idea that most direct instruction moves from whole group class time to an individual space. This allows the classroom to become a place where the teacher is allowed to take on more of a facilitator of learning roll, as opposed to a lecturer. In part, you are setting up a piece of your classroom as an asynchronous learning environment. Meaning that you can and will learn outside of the classroom: at anytime, anyplace.

A misconception about the flipped classroom is that it is dependent on the teacher making all of the content in a classroom for students to read and view. If that were the case, you would simply be recreating a digital textbook. A flipped classroom involves communication from all stakeholders involved. In other words, teachers & students are involved in the creation process of a flipped classroom.

This post will be the first in a series that will focus on tools that both students and teachers can use for a Flipped Classroom.

Production Tools

Apple Clips
iPhone & iPad App

Clips is a newer app from Apple that I think of as a cross between the camera app and iMovie. It has some editing abilities, but keeps it very simple for users of all ages to quickly produce a short video.

A great bonus for Apple Clips, is that the app does real time subtitles as you are talking! Here is a clip that I made right when I learned about this feature




Ideas for flipping your classroom with Apple Clips are:

  • Sending out class announcements.
  • Showcasing Student Projects
  • Book Summeries
  • Field Trip Highlights and Learnings


Screencastify (Free & Pay Versions)
Google Chrome Extension

Screencastify is a simple yet powerful tool that anyone can use with just a few simple clicks. As the name implies, the Chrome Extension allows students and teachers to record and voice-over anything on their computer screen. The camera function also allows recording the presenter’s face in the corner of the screen to add personality to the clip. Along with its ease to use, Screencastify automatically saves all files directly to your Google Drive automatically. The extension is free for 10 minutes of recording time per clip, with 50 clips to record per month.


Ideas for flipping your classroom with Screencastify are:
  • Recording teacher lectures for students to review
  • Recording student presentations
  • Creating virtual tours with google maps or google earth
  • Making quick tutorials for multi step procedures students may need to follow to complete a task
  • Student explanations of how they solved problems
Adobe Spark (Free & Pay Versions)
Multi-device - Chrome OS & iOS Friendly

Spark has a few creative options, but let's just focus on Spark Video.

Spark video allows teachers and students to put together videos through a "PowerPoint style" format. This is a nice feature because it will allow for voice over to be recorded on each individual side, as opposed to having to do an entire recording in one take.

Spark allows users to import video clips into a project, but is not set up for recording videos straight into it. In other words if a teacher or student wanted some video slides, they would need to record them with another program or camera and import them.

Spark will save all projects into its cloud system so you can access them from multiple devices.

Explain Everything (Trial then Pay)
Multi-device - Chrome OS & iOS Friendly

Explain Everything is a recordable whiteboard that teachers can use for their classrooms. The trick on a laptop will be trying to free draw with a mouse, but if you have a touch screen device with a stylus or a Smart/Promethean Board, you may be able to use it with ease.

Explain Everything is actually much more than a whiteboard app, it allows you to import documents, videos, and more and then annotate and record on top of them. You have unlimited pages to add to your project, and each page has unlimited zooming capabilities (both in and out). You may also record page by page in your presentation and pause in the middle of your recording.

Explain Everything also has it's own cloud storage where your projects can be accessed from multiple devices.




Tuesday, January 24, 2017

Digital Tools for Flipping Your Classroom


This post originally appeared on The FETC: Future of EdTech Insiders Blog

At FETC, I was delighted to attend a session by high school foreign language teacher Rachelle Dene Poth titled, Flipping Classrooms: Trading Spaces and Places Digital Tools and Ideas to Empower Students. During the session Rachelle gave attendees several resources for flipping learning for students.
However, before those digital tools were given, Ms. Poth set the stage for the why she wanted flipped learning for her students. She explained that she had a need to connect students to her classroom resources no matter their location. If a student is absent or forgets a textbook at school, they can still access the content/resources to stay current with the students in class.
Another aspect of Rachelle’s presentation was explaining the importance of putting the students in the driver’s seat. She gave examples of how she has students create their own presentations, quizzes, infographics, and more. Ms. Poth even discussed the benefits of using these student made digital projects as resources for other students to learn from. This made me think of the SAMR model and how transformative learning can be for our students when they have the flexibility to choose a tool that lets them display or explain their thinking. Rachelle’s suggestion for this was to take small steps: “pick a class to try something with, set parameters and have students create their own.”
Rachelle had many wonderful tools to share. As you look over the following list, it is important to remember to start small. Pick one or two that sound interesting, and try them out. It is easy to get overwhelmed with all of the tools out there, so take small steps for success. Ms. Poth’s presentation and handouts will also be linked in this article as well.
Now, on to the tools!
Tes Teach with Blendspace: A building tool that allows teachers to curate content for lesson delivery packages. Websites, powerpoints, Google Docs, YouTube Videos, and more all in one convenient location for your students. All of these resources can inserted right through the Blendspace search bar, or connecting your own accounts. Simple quizzes can also be created. No more multiple tabs from several links, just one clean lesson flow. The lessons can be shared several ways: a classroom in Blendspace, Google Classroom, or any other method of link sharing. Works on all devices.
Today’s Meet: A backchannel tool that allows for written conversations between teachers and students. The beauty of this tool is that it allows for a full transcript to be saved and printed. This helps keep a log of everything that was discussed in the session. An excellent tool for teachers to use during virtual office hours for students.
QuizizzSimilar to Kahoot, quizizz is a fun competitive way for students to take a quiz. In Quizizz, quiz questions are actually on the screen of the device, not just the screen in the front of the room. This allows for a quiz to be a homework assignment as well. As discussed above, having students create a Quizizz themselves based off of the content in your classroom can be a great way where students can be creators not just consumers with their devices.
Nearpod: A lesson delivery system that gives the teacher control of the student’s screen. Think of sharing a Powerpoint file or Google Slide with your students, but being in control of when the slides change on their screen. Nearpod also allows for interactive questioning, where student answers can be anonymously shared with classmates.
Formative: A student response system allows for multiple question types to be asked. Students can answer questions by multiple choice, drawing, short answer, and more.
Educreations & Explain Everything: Two very similar student explanation tools. Just as their titles imply, students create (by hand or typing) and record their voice to explain their thinking. These can be powerful tools for meta-cognition in and out of the classroom.
EdPuzzle: A student response video tool that allows teachers to bring in YouTube or other videos and add questions to them. These questions are added during the video so as the student watches, it will pause and ask the question.
Buncee: A presentation tool with creative interactive elements. Buncee allows you to add animated characters, videos, and voice over to each slide that you are working on. As with Educreations/Explain Everything, a child can use the voice over to explain the content that they place on each slide.
There were other resources shared by Ms. Poth at the workshop and below you will find the links for them. She is also on twitter, and is well worth the follow! @rdene915