Wednesday, January 22, 2020

Easy Facilitation is a Click Away with ClassroomScreen

I tend to blog about edtech tools that students use more so than tools strictly for the teacher, but breaks the mold! Simply put, is a classroom facilitation tool. The teacher/presenter displays the webpage up at the front of the room, and has a list of tools to choose from:

  • Random Name Selector
  • Sound Level
  • Qu-Code (to share websites)
  • Drawing
  • Text
  • Work Symbols 
  • Traffic Light
  • Timer
  • Clock 
image from
These tools can all be used simultaneously and serve many purposes. My personal favorites are the sound level check, work symbols, traffic light, and timer. 

If you're looking for a solution to help facilitate small group work or stations in your classroom, check out!

This post was not sponsored, all views and opinions are my own. 

Sunday, January 20, 2019

Kahoot: From taking quizzes to transforming your classroom.

Kahoot was launched in September of 2013, so it's hardly a "new/cutting edge tool." However, with the speed of newly appearing (and quickly disappearing) EdTech tools, Kahoot still seems to be one of the top used. When I talk to teachers about Kahoot, there is one question that I always ask:
      "Are your students making Kahoots, or only taking them?"

A simple question that implies an easy tweak of how students are engaged with the tool, but why does it matter?

Consumption vs. Contribution
A blended learning classroom allows for two major roles for students: consumers and contributors. The traditional use of Kahoot, where a teacher delivers the quiz to students, is an edtech spin on your standard multiple choice quiz. It's more engaging and gives the students immediate feedback. For those of you familiar with the SAMR model, it ranks at the augmentation level. The task could still be done without tech but adds functional improvements.

So what about allowing students to contribute with Kahoot? Think about this small twist in using the tool, and how it can change the level of tech usage and thinking levels for your students. For the most part, multiple choice questions are usually pretty low on the Blooms and DOK scales. We are basically just asking students to recall information.

Let's look at what happens when we ask students to step in the contribution roll of creating the Kahoot quiz themselves:

  • Students analyze & evaluate the given content and decide which information is relevant enough to include in the quiz. 
  • Students learn how to create distractions, helping them identify when they are given quizzes with such distractors. 
  • Students can add visualizations to represent the information/questioning. 
  • Students apply the appropriate voice to their audience for presentation. (DOK 3)
  • Students can have the teacher publish the Kahoot globally - extending outside of their classroom walls. 
Quite a difference in levels of thinking! From an edtech/SAMR standpoint, we also see an improvement. When the student becomes a contributor/creator of a Kahoot, we see a shift from the enhancement level to the transformation level. We see task redesign. If the teacher/students publish those quizzes globally through the Kahoot platform, we are at a redefinition level of SAMR. All of a sudden your student went from taking a quiz in your classroom, to creating a quiz that students all over the globe can take. Think of the level of ownership they will take when their audience could be global. 

Monday, January 7, 2019

#OneWord2019: Contribution

My colleagues at the Fayetteville School District and I often have conversations about how we want students to use educational technology for more than just consumption. We want them to contribute while engaged in blended learning lesions and tasks. Prior to this school year, I would often say that students were either consumers or creators with technology. I’ve come to find that when we use the term creators, many people often draw parallels to the arts, and then claim that they aren’t creative. The word contribute leaves a little less for interpretation.

The students are able to give something as well as take with technology:

  • an image that displays their understanding of a story
  • a quick video explanation of a problem they solved
  • a how to infographic
  • a blog post that serves as a journal entry of their learning journey

I have personally chosen to use contribute as my #OneWord2019 in hopes to be an example of how we can use technology to contribute thoughts, ideas, theories and/or explanations.

My Top Tools for Contribution

1. Adobe Spark
2. ScreenCastify
3. FlipGrid
4. SeeSaw
5. EduCreations
6. ExplainEverything
7. Clips by Apple
8. Buncee
9. Google Draw
10. Canva

During the next few posts, I will utilize these tools to display how they can simply be used by students or teachers for contribution. In the meantime, I invite you to check out some of these tools or leave feedback below of how you use any of these tools for contribution below.